The door to your robber’s career is waiting! Just crowbar the lock off and force your way through the threshold. Learn skills, collect tools and become a master of the thieving trade!
Role: Level Designer
Responsibilities:
Designed and implemented new playable areas and levels within existing production frameworks.
Created level layouts, gameplay logic, and interactive elements in-engine.
Proposed and prototyped new level concepts and gameplay features.
Collaborated with designers, artists, and programmers to integrate content.