Mateusz Nocuń
Level Designer
Mateusz Nocuń
Level Designer
Summary
Level Designer with over 4 years of experience working on games across multiple genres. I have contributed to 4 shipped titles and 4 additional projects currently in production or yet to be announced. Strong focus on level layout, blockout, encounter design, pacing, and in-engine implementation. Experienced with Unreal Engine (Blueprints) and Unity, comfortable iterating based on playtests and feedback.
Designed and implemented complete levels from early layout and blockout through final art integration.
Built combat encounters including enemy placement, NPC behaviors, and difficulty pacing.
Designed quest-driven world map structure, supporting player progression and exploration.
Implemented gameplay content directly in the engine (quests, NPCs, UI elements).
Balanced player progression, resources, and rewards.
Created and maintained level design documentation.
Collaborated with designers, artists, and programmers to integrate content.
Iterated on levels based on internal playtests and QA feedback.
Professional Projects
Personal Projects